21 research outputs found

    Benchmarking projective simulation in navigation problems

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    Projective simulation (PS) is a model for intelligent agents with a deliberation capacity that is based on episodic memory. The model has been shown to provide a flexible framework for constructing reinforcement-learning agents, and it allows for quantum mechanical generalization, which leads to a speed-up in deliberation time. PS agents have been applied successfully in the context of complex skill learning in robotics, and in the design of state-of-the-art quantum experiments. In this paper, we study the performance of projective simulation in two benchmarking problems in navigation, namely the grid world and the mountain car problem. The performance of PS is compared to standard tabular reinforcement learning approaches, Q-learning and SARSA. Our comparison demonstrates that the performance of PS and standard learning approaches are qualitatively and quantitatively similar, while it is much easier to choose optimal model parameters in case of projective simulation, with a reduced computational effort of one to two orders of magnitude. Our results show that the projective simulation model stands out for its simplicity in terms of the number of model parameters, which makes it simple to set up the learning agent in unknown task environments.Comment: 8 pages, 10 figure

    Projective simulation with generalization

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    The ability to generalize is an important feature of any intelligent agent. Not only because it may allow the agent to cope with large amounts of data, but also because in some environments, an agent with no generalization capabilities cannot learn. In this work we outline several criteria for generalization, and present a dynamic and autonomous machinery that enables projective simulation agents to meaningfully generalize. Projective simulation, a novel, physical approach to artificial intelligence, was recently shown to perform well in standard reinforcement learning problems, with applications in advanced robotics as well as quantum experiments. Both the basic projective simulation model and the presented generalization machinery are based on very simple principles. This allows us to provide a full analytical analysis of the agent's performance and to illustrate the benefit the agent gains by generalizing. Specifically, we show that already in basic (but extreme) environments, learning without generalization may be impossible, and demonstrate how the presented generalization machinery enables the projective simulation agent to learn.Comment: 14 pages, 9 figure

    A Qubit-Efficient Variational Selected Configuration-Interaction Method

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    Finding the ground-state energy of molecules is an important and challenging computational problem for which quantum computing can potentially find efficient solutions. The variational quantum eigensolver (VQE) is a quantum algorithm that tackles the molecular groundstate problem and is regarded as one of the flagships of quantum computing. Yet, to date, only very small molecules were computed via VQE, due to high noise levels in current quantum devices. Here we present an alternative variational quantum scheme that requires significantly less qubits. The reduction in qubit number allows for shallower circuits to be sufficient, rendering the method more resistant to noise. The proposed algorithm, termed variational quantum selected-configuration-interaction (VQ-SCI), is based on: (a) representing the target groundstate as a superposition of Slater determinant configurations, encoded directly upon the quantum computational basis states; and (b) selecting a-priory only the most dominant configurations. This is demonstrated through a set of groundstate calculations of the H2_2, LiH, BeH2_2, H2_2O, NH3_3 and C2_2H4_4 molecules in the sto-3g basis set, performed on IBM quantum devices. We show that the VQ-SCI reaches the full-CI (FCI) energy within chemical accuracy using the lowest number of qubits reported to date. Moreover, when the SCI matrix is generated ``on the fly", the VQ-SCI requires exponentially less memory than classical SCI methods. This offers a potential remedy to a severe memory bottleneck problem in classical SCI calculations. Finally, the proposed scheme is general and can be straightforwardly applied for finding the groundstate of any Hermitian matrix, outside the chemical context.Comment: 32 pages, 5 figure

    Quantum speedup for active learning agents

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    Can quantum mechanics help us in building intelligent robots and agents? One of the defining characteristics of intelligent behavior is the capacity to learn from experience. However, a major bottleneck for agents to learn in any real-life situation is the size and complexity of the corresponding task environment. Owing to, e.g., a large space of possible strategies, learning is typically slow. Even for a moderate task environment, it may simply take too long to rationally respond to a given situation. If the environment is impatient, allowing only a certain time for a response, an agent may then be unable to cope with the situation and to learn at all. Here we show that quantum physics can help and provide a significant speed-up for active learning as a genuine problem of artificial intelligence. We introduce a large class of quantum learning agents for which we show a quadratic boost in their active learning efficiency over their classical analogues. This result will be particularly relevant for applications involving complex task environments.Comment: Minor updates, 14 pages, 3 figure
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